using UnityEngine;
using System.Collections;

public class TestScript : MonoBehaviour {
	OpenNISkeleton skeleton;
	
	// Use this for initialization
	void Start () {
		skeleton = GameObject.Find("Soldier").GetComponent<OpenNISkeleton>();
	}
	
	// Update is called once per frame
	void Update () {
//		Debug.Log("Terve..");
		Debug.Log("X" + skeleton.RightHand.position.ToString());
		
	}
}
